The aim
Build a futuristic city that brings joy to its citizens and keeps the ecosystem in balance.
Build a futuristic city that brings joy to its citizens and keeps the ecosystem in balance.
Some categories have a number you must build. 11 buildings across 8 categories in all.
A building's requirements must be met before you can buy it. The catalogue tells you which are outstanding.
Honesty and integrity are expected throughout. Your team awards its own commendations, and your teacher can see every one.
You are not allowed to go into debt on purpose. It might still happen to your city.
Everyone on the team holds one of the five roles. They are described under Roles.
There are 6 prizes available for cities.
Only these can be bought more than once: “Develop more land (greenbelt)” and “Solar Panels”.
| Category | You must build |
|---|---|
| Transportation Infrastructure | 1 |
| Water Management | 1 |
| Communications and Internet | 1 |
| Agriculture and Food | 1 |
| Energy Production | 2 |
| Building Materials | 1 |
| Education | 1 |
| Healthcare and Wellbeing | 3 |
Every other category is optional. Building in one still counts toward your scores — it is simply not required.
Happiness is not something you build. It is derived from the other two, and because it is a product, neglecting either one caps it. A city with 40 profitability and 4 sustainability scores 12.6. A city with 22 of each — the same total — scores 22. Balance is worth more than either extreme.
| For instance | Profitability | Sustainability |
|---|---|---|
| Space Shuttle Launch Platform | -5 | -5 |
| shopping malls | 10 | -4 |
| publicly funded hospitals and dental clinics | -3 | 7 |
Read from the catalogue, so these are the real figures.
Your treasurer, and the one at the keyboard. Once the team has chosen, they make the purchase.
You act when a decision is settled and something needs buying.
Team lead. Sets what your city is working toward this session, gives each person something to own, and keeps the long plan in view.
You act in the first five minutes: name the goal for today.
Owns how your city looks, and generates the AI artwork for it when artwork is called for.
You act when your city needs a face — a look, a logo, an image.
Writes the journal after each session — what your city decided and why it decided it.
You act in the last five minutes of every lesson.
Does the research. Finds out what a building actually does before your team commits money to it.
You act when somebody says “is this worth it?”